
This opens up a variety of enemy types, with your usual medieval baddies of bandits and thieves but also allowing for more fantastical enemies such as demons, ghouls, skeletons, and the like. Meanwhile, the world itself is a medieval fantasy world called Caelum that has been affected by a cataclysmic event, which cast the world into a dark age. Iron Oath’s story revolves around your little band of mercenaries being betrayed and then striking out for revenge, as well as finding the nephew of one of the mercenaries who sticks around. The Iron Oath / Curious Panda Games, Humble Games I rather liked this approach, as it allowed me to use whatever class theme I enjoyed most, rather than forcing me to use certain classes to fill out the prime team composition.
The iron oath game full#
The current Early Access build doesn’t allow for full exploration of their abilities, but all the classes I played with had a solid selection of abilities, giving each class all-around capabilities. The Stormcaller and Pyrolancer were particularly fun for me, allowing me to finally realize my dream of smiting a demon before running them through with a massive flaming spear. Iron Oath also uses a class system, and while I only experienced a small variety in my playtime, it was a strong selection. But the core story revolves around the original band of mercenaries, so I just didn’t feel right letting one of them die. The mercenary group is expanded with random characters you can hire at the respective towns. With that said, yes, I absolutely did quit out of the game and restart the campaign when one of the said characters died in combat. This mercenary group has dialogues between the members, giving the cast a little extra weight and therefore, the player a little more investment in the characters, which I quite enjoy. The primary thing that set Iron Oath apart from Battle Brothers and Wartales, another game with a very similar overall game concept, is the focus on characters.

The top 4 games by Time Played in my Steam library all involve some sort of grid-based tactical combat, and the 5th game involves difficult turn-based combat, so suffice to say that the overall gameplay of Iron Oath immediately made it stick out to me as something I needed to pick up and try and it did not disappoint. They released it and called it Iron Oath. Sometime after this, the game devs over at Curious Panda Games thought to themselves, “Okay, but what if we make Battle Brothers even more for this Luke Nally guy?” and so they set out to make that game.

The game developers then released this game and called it Battle Brothers. Some time ago, a game developer decided to create a game in which the player controls a group of mercenaries that travel through a large overworld map, going from town to town, picking up odd jobs and ends to gain money and reputation to pay the ever-growing group of mercenaries as well as keep them well-stocked with various resources and weapons and armor to use in difficult grid-based tactics combat.
